HISTORICAL WARGAMING

Historical Wargaming

YEAR

ERA

MAJOR WAR

CLUB PAGE

1500 BCE

Ancient

Expansion of Egypt

DBA

DBM

FOG

500

Classical

431-404 Peloponnesian Wars

 

264-146 Punic Wars

 

Roman expansion

500 CE

Dark Ages

Expansion of Islam

1000

Mediaeval

1096-1272 Crusades

 

1337-1453 Hundred Years War

 

1455-1485 War of the Roses

1500

Renaissance

1559-1610 French Wars of Religion

DBR

 

1618-1648 Thirty Years War

 

1642-1646 English Civil War

 

1688-1697 War of the League of Augsburg

1700

Colonisation

1701-1713 War of the Spanish Succession

Miscellaneous

 

1740-1748 War of the Austrian Succession

 

1756-1763 Seven Years War

 

Napoleonic

1789-1799 French Revolutionary Wars

Napoleonic

1800

1792-1815 Napoleonic Wars

 

1812-1814 War of 1812

 

Imperialism

1846-1848 Mexican-American War

Miscellaneous

 

1853-1856 Crimean War

 

1861-1865 American Civil War

 

1870-1871 Franco-Prussian War

 

1880-1881, 1899-1902 Boer Wars

1900

1904-1905 Russo-Japanese War

 

World at War

1914-1918 World War One

World War Two

 

1936-1939 Spanish Civil War

 

1939-1945 World War Two

1945

Nuclear

1946-1954 First Indochina War

Miscellaneous

 

1950-1953 Korean War

 

1956-1973 Vietnam War

 

1967 Six Days War

 

1973 October (Yom Kippur) War

1980

Information

1980-1988 Iran-Iraq War

Miscellaneous

 

1982 Falklands War

 

1991 Persian Gulf

   

There are no articles in this category. If subcategories display on this page, they may contain articles.

Subcategories

  • About Historical Wargaming
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  • Ancient & Medieval - DBx

    DBX

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  • Ancient & Medieval - DBA

    DBA - De Bellis Antiquitatus.

    Ancient and Medieval tabletop wargaming.

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    • DBA - General

      DBA - General articles.

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    • DBA - Army Gallery

      These articles show some of the varied and colourful DBA Armies put together by members of Nunawading Wargames Association Inc. (NWA).

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    • DBA - Battle Reports
      DBA - Battle Reports
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  • ANCIENT & MEDIEVAL - FOG
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    • Field of Glory

      General information about Field of Glory, a set of rules for Ancient and Medieval wargaming. Written by Richard Bodley Scott, half of the team that produced DBM, the rule book and army lists are associated with Osprey which has allowed them to be filled with colourful illustrations.

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    • FOG Battle Reports

      A selection of ancient and medieval battle reports played by NWA members, using the Field of Glory rules.

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  • ANCIENT & MEDIEVAL - Sword & Spear

    Sword & Spear is a set of wargames rules for large battles set in the Ancients & Medieval period. They are suitable for any scale figures and any basing standard. The only requirement is that figures are organised into units of equal frontage. A typical game consists of about 12 units on each side and games take around 2 – 3 hours. The rules are designed from a top-down perspective, focusing on outcomes rather than detail.

    The rules feature a clever and innovative system for activating units that creates interesting and challenging decisions, keeps both players involved at all times and has a lot of depth and subtlety. Each turn is split into phases, where players each receive a number of command dice, which are rolled and then used to activate their units. The number shown on each dice determines which units it can activate (with better quality units being easier to activate), what the unit can do when activated, and the numbers also determine the activation sequence. Certain dice also give bonuses to combat, movement distance or shooting range. So there is a lot to think about, and allocating the command dice well is the key to success (although rolling lots of sixes helps as well!).

    In each phase command dice are allocated, then units are activated in order. When a unit is activated it does everything – movement, shooting and melee combat. So there is no turn sequence to remember and work through. A unit cannot be activated more than once in a turn, and typically most, but not all, units can be activated in a turn (although this depends on the quality of the units involved, so a horde of poor quality troops will not have so many units activated each turn).

    Each unit has a type (for example cavalry), a discipline rating (depending on the quality of the unit) and a strength rating. The strength depends on the unit type (for example cavalry are strength 3) and determines both the number of dice rolled in combat and the number of hits required to rout the unit. Many units will also have some specific weapons or characteristics such as Bows, Armoured, Spearmen or Impact, although an average level of protection and offensive ability is assumed, so for example, a unit of cavalry may simply be: Cavalry D4 S3.

    The rules are relatively straightforward, and there are no “to hit” tables, charts or lists of dice roll modifiers. They can be played using only the one sided playsheet with very little reference to the rulebook after the first couple of games. In fact we find we hardly ever even refer to the playsheet now.

    Missile shooting and melee combat use the same mechanics, with both units (all combat is one unit vs one unit) rolling a number of dice, lining the dice up highest to lowest and comparing. Each lost dice roll may result in a hit, which represents a combination of actual casualties, cohesion and morale loss. Hits can be rallied, but when the number of hits equals the strength of a unit it is removed as routed.

    The number of dice rolled by each in combat is equal to the strength of the unit, and may be modified upwards if the unit has impetus, and also according to a very short list of situations which give a unit extra combat dice (for example being uphill or having extra friendly units in contact with the enemy).

    There is not as much rock-paper-scissors in these rules as in many other ancients / medieval games, but it does appear in the mechanic for impetus. If a unit involved in a combat has a command dice allocated to it this phase, it may have impetus in the combat and will gain one (or sometimes more) extra dice. There is a list of situations where the unit does not get impetus (for example cavalry vs elephants, mounted vs spears). This creates differences in the way certain troop types interact together, and gives them strengths and weaknesses other than their two basic stats. This is probably the most difficult part of the rules to remember, but all of the situations should be intuitive to experienced ancients & medieval gamers.

    Each army has a number of leaders, which are important as units do not perform as well if they are out of command range and perform better with a general attached.

    The rules are very much suited to multiplayer games. Many of our playtest games have involved two players on each side, with each player having a command of around 7 – 10 units.

    The strengths of the game are that it gives an exciting, interesting and challenging experience, plays relatively quickly for the size of battle that is being depicted, and the rules are straightforward to learn, whilst having the depth to retain interest after repeated play.

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  • ROMAN SPORTS

    Roman Sports - Chariot Racing and Gladiators

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    • Chariot Racing & Gladiators

      Chariot racing and Gladiator combat were two spectacular sports which attracted large crowds in the ancient Roman empire.

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  • DARK AGES
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  • RENAISSANCE

    The Renaissance was an age of great scientific discoveries and enlightenment, but like any other age it was marked by a series of conflicts for both religious and political reasons.

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  • PIRATES

    Pirates of all types.

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    • Pirates - LOTHS

      Many different pirate games are played at NWA, but the favourite rules in use are Legends of the High Seas, published by Warhammer Historical. These not only allow fast skirmish games of pirates, but also have campaign rules to allow you to expand the skills of your pirate band.

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  • 7 YEARS WAR

    Seven Years' War was fought by European nations who were vying to expand their empires and limit those of their rivals. This included the French & Indian Wars fought in North America.

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  • AMERICAN REVOLUTION

    American Revolution, also known as the American War of Independence.

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    • American Revolution - Subcategory

      awipatriotsaThe American Revolution, also known as the American War of Independence was fought by the thirteen colonies of Great Britain in North America in a successful attempt to become an independant nation. Initially on their own, the Americans were later aided by France, Spain and the Dutch Republic.

       

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  • NAPOLEONIC

    Napoleonic wargaming is very popular at NWA. There are usually several games in play during most meetings at both the Croydon and Mitcham venues. Although the Cold Steel rules predominate at present, other rules such as Age of Eagles, Carnage & Glory II, Empire, Iron Duke and Shako are played in 25mm, 15mm and 6mm.

    15mm Prussian troops

    25mm British command

    The Figure Gallery shows lots of great photos of Napoleonic troops in the service of the main protagonists. Go to this page and just click on the appropriate country on the map of Napoleonic Europe. Try it out and see if you can find all the countries in the figure gallery.
    Click the picture of the Age of Eagles rule book to go to the page about the rule set currently used by some members for extra wargaming outside club meetings.
    Click the picture of the Carnage & Glory II screen shot to go to the page about one of the computer moderated rules currently used by some of our members.
    Click the picture of the Cold Steel rule book to go to the page about the most popular rule set currently used at the club.
    Click the picture of the defense of Hougomont to go to the Iron Duke page about one of the computer moderated rules currently used by some of our members.
    The Iron Duke computer moderated rules were trialled at a NWA Mitcham club meeting.

    Click the picture or here for the Iron Duke battle report

    Battle of Waterloo in 25mm using Cold Steel rules (2008)

    Click here for the 2 page Battle Report (2008)

    Click here for the 2 pages of photo gallery (2008)

    Battle of Waterloo in 25mm using Cold Steel rules (2007)

    Click here for lots of photos of Part 1 (2007)

    Click here for lots of photos of Part 2 (2007)

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    • Napoleonic Wargaming - General

      The Napoleonic wars created a dramatic change in Europe. It is a period of history which provides the wargamer with a large number of battles in which to create interesting challenges.

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    • Napoleonic Figure Gallery
      071027nap17

      Photo gallery of many of the nations which took part in the Napoleonic wars. The photo gallery has a special section for each of the major participants of the Napoleonic wars.

      071114wagram17
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    • Age of Eagles
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      Age of Eagles is a set of rules for Napoleonic wargaming. It is based on the popular Fire & Fury system which covers the American Civil War.

      Russian Cuirassiers in 15mm AB figures. Painted by Dragon Painting Service.
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    • Carnage & Glory II
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      Carnage & Glory II is a computer moderated rule system. While the players concentrate on tactics and moving the figures (or counters if you prefer), a computer program keeps track of the casualties, fatigue and morale for all units.

      More complex factors can be incorporated into the program, to give a more realistic result, but without detracting from the enjoyment of the player.

       
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    • Cold Steel

      071027nap23aCold Steel is a set of  rules for Napoleonic warfare which has been developed by members of NWA. It is a battalion level game. This rule set has been refined over a number of years and a number of versions.

      Cold Steel is usually played in 25mm scale at NWA. This is due to the large collections of Napoleonic figures in this scale that many of the members have. It is certainly possible to use other scales of figures with these rules.

       

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    • Iron Duke

      Iron Duke is a computer moderated rule system. What that means is that you still play your wargame with figures (or counters if you prefer) aided by a computer program. The program keeps track of the casualties, fatigue and morale for all your units.

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    • Monsieur le Rosbif & Johnny Frog

      Monsieur le Rosbif & Johnny Frog is a blog run by one of our members. Click to go to the blog, or read some of the highlights by clicking on the articles below.

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  • NAPOLEONIC - FOGN
    fogncoverparts

    Field of Glory Napoleonic is a set of rules developed by Slitherine and published by Osprey Publishing. Units are regimental level, with each player typically commanding a corps of troops.

    Field of Glory Napoleonic is known as FOGN for short. The FOGN part of the Nunawading Wargames Association site is being developed and expanded due to the recent release of the rules. Keep an eye open - there are some exciting new sections to be added soon.

    See also http://www.fieldofglory.com/fog_nap for more information.

     

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    • FOGN Rules & Tactics
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      Field of Glory Napoleonic - Rules & Tactics. Discussion and clarification of rules. Articles on tactics.

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    • FOGN Battle Reports & Scenarios
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      Field of Glory Napoleonics - Battle Reports. Read the details about battles that have been fought by members of NWA, at club meetings as wll as at other venues. 

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    • FOGN Painting Figures & Making Scenery
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      Field of Glory Napoleonic - These articles show techniques of painting figures, basing the figures and making scenery for FOGN.

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    • FOGN Figure Gallery
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      Field of Glory Napoleonic - Figure Gallery. Use the map of Europe to look at photos of figures from each of the main countries. See if you can find all the areas on the map that will take you to each of the photo galleries.

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  • AMERICAN CIVIL WAR

    American Civil War

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  • WILD WEST

    Cowboys, Indians, Mexicans, Settlers.

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  • WORLD WAR 1

    World War 1 is not always the most popular period for wargaming. This is often because of the apparent static nature of trench warfare on the Western Front. But there are many good skirmish rules for trench raids; including the Gallipoli campaign. And the sweeping maneouvres on the Eastern Front and in the Middle East provides fascination for wargamers.

    Aerial warfare is popular, though, with aces such as von Richthofen, Fonck, Bishop, Udet, Mannock, Collishaw, McCudden, Beauchamp-Proctor, Löwenhardt, MacLaren, Guynemer, Barker, Jacobs, Voss, Little, McElroy, Dallas, Rumey, Ball, Berthold, Loerzer, Bäumer, Hazell and Nungesser.

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    • WW1 - General

      World War 1 covers the "Great War" as it was known. This went from August 1914 through to 1918. It was a bloody confrontation that became bogged down in trench warfare on the Western Front, whilst remaining fluid in the Eastern Europe and the Middle East.

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    • WW1 - Dogfight

      World War 1 Dogfighting covers the aerial conflict of the Great War of 1914-1918. It was a time of rapid development in combat aeroplanes including monoplanes, biplanes and triplanes. It saw the birth of aerial tactics and the making of legendary aces such as Manfred von Richtofen, the Red Baron.

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  • WORLD WAR 2

    World War 2

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    • WW2 - General

      World War 2 covers the conflict from 1939 to 1945. Battles cover Europe, Asia, Africa, Middle East, Atlantic and the Pacific.

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    • WW2 - Battle Reports

      A selection of World War 2 battle reports from games played at NWA meetings or games played elsewhere by NWA members.

      Click on the links below to read about the battles.

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  • WW2 NAVAL

    World War 2 - Naval Battles

    Includes battles in the Atlantic, Mediterranean, Pacific and Indian Oceans.

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    • WW2 Naval - Battle Reports

      A selection of World War 2 Naval battle reports from games played at NWA meetings or games played elsewhere by NWA members.

      Click on the links below to read about the battles.

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  • MODERN

    Modern Wargaming.

    Post World War 2 to present, including Korean War, Vietnam, Cold War, Afghanistan, Desert Storm.

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    • Modern Wargaming

      081110modern04aModern Wargaming covers the period after World War 2. This includes actual conflicts such as the Korean war, Vietnam war, Arab-Israeli wars, Afghanistan, Falklands war, Iran-Iraq war and Gulf Wars.

      Players also like to perform "what-if" scenarios. These are where historical forces are used which did not actually fight, but could have. This includes the Cold War and current day possibilities. The most popular rule set in use at Nunawading Wargames Association is Modern Spearhead. 

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