Wheeling a Unit

Wheeling is a basic manoeuvre used to change the direction faced by a unit (without altering formation.) Wheeling is done as a group move where all elements are in edge to edge & corner to corner contact and "wheel through the same angles" (Group Moves, page 17, 2nd para, line 3).

Diagrams drawn to 15mm scale, all dimensions in "mm" unless otherwise specified.

Fig. A - the pivot point for wheeling is usually taken as either the left or right front corner of the group.

 The move distance for this unit wheeling is measured by the distance A.

Technically, the pivot point can also exist outside the unit anywhere in line with its front edge.

Fig. B; a group move can combine any number of wheels as long as each segment of movement is measured from the outer front corner of the group.

Total movement for both wheels is the sum of distances A & B.

This type of manoeuvre is commonly used to shuffle units sideways. An optional method for sideways movement is illustrated under "Side Stepping Units".

Fig. C illustrates a group move segmented into a left wheel, forward move and a right wheel.

Total movement for this unit is the sum of A, B & C. All three can be combined into a single bound (move distance permitting) or multiple bounds if marching (march moves).

March moves can be used only if enemy units are no closer than 4" (or 100mm) during any part of the units movement.

 

wheel_d.gif (6940 bytes) Groups containing different types of elements with varying movement rates can still "wheel" as a group, the only condition being they "wheel through the same angle."

The example (left) illustrates an extreme situation with 5 different troop types all with different movement rates.

With the fastest elements on the outside, they can all wheel there various maximum distances without incurring penalties (apart from moving foot & mounted together!)