Moving Through Gaps

Moving into any less than element wide gaps has always been a grey area for DBM. The latest v3.0 rules introduce a new definition to resolve any problems (see extract below).

Essentially, any element can enter a gap as long as it can move straight forward without having to deviate from  straight ahead (sliding sideways or pivoting.)

Example 1 - this was technically illegal under v2.1, but is now sensibly permitted under v3.0.

Diagrams drawn to 15mm scale, all dimensions in "mm" unless otherwise specified.


#1 - Element A intends to make flank contact with element X.


#2 - Element A moves into contact with X. It does so without meeting any obstruction (Y) or sideways movement to get into position.

Example 2 - a similar situation except Element A cannot move into contact without shuffling sideways, hence making it illegal.

Diagrams drawn to 15mm scale, all dimensions in "mm" unless otherwise specified.

gap3.gif (3335 bytes)
#1a - Element A intends to make flank contact with element X.

gap4.gif (3192 bytes)
#2a - Element A moves into contact with X but its path is obstructed by Y forcing it to move in a "dog-leg" [while in a less than 1 element wide
gap].  This is therefore illegal.

P. 20. MOVING THROUGH FRIENDLY TROOPS OR GAPS; Para 1. "Except when contracting a group into a column, no element can enter a gap less than 1 element wide between elements it could not interpenetrate in the direction moved and/or fortifications or impassable terrain, unless while it is in the gap it moves straight ahead or back and stops when it meets any obstruction that it cannot pass through."