Blocking ZoC
The Zone of Control exerted by any element is only effective as long as there are no intervening obstructions such as fortifications, waterway or......enemy elements. The following illustrated example shows how deliberately blocking a ZoC can be of practical use during a game. The relevant section of the rules covering "intervening elements" is quoted below.
| Diagrams drawn to 15mm scale, all dimensions in "mm" unless otherwise specified. | |
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Fig 1 - It's the Orange player's movement bound. The Kn's movement options are restricted by being within ZoC of the Pikes. It can do [a] nothing, [b] move directly to its own rear, or [c] move into combat with the Pike (the last two being unfavourable options). The adjacent Ax element makes a more desirable target for the Kn. |
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Fig 2 - By moving the Ps across the front of the Pikes, the Ps has "partially intervened" on the Pike's ZoC, thus releasing the Kn element to
move freely. Note: to cross the Pk's ZoC, the Ps must sidestep and then move directly forward a shown. |
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Fig 3 - The Kn element can side slip to the left and move into combat with the Auxlia element. |
Movement restrictions: page 18, first sentence -
"No element can cross the front of or retire from in front of any enemy element at or closer than 1 element base width distance with no element, fortification or, unless the enemy is naval, water even partly intervening, nor thereafter continue moving, except ........."