Assaulting Woods/Orchards

The clearing out of enemy troops from DGo terrain is an expensive and time consuming job for any commander (often leading to distraction from your main objective). At some time during any battle, certain pieces of difficult terrain will become key objectives for victory or defeat and a need to seize these will arise.

DBM allows Psiloi (Ps) to group move through DGo which makes them very powerful for clearing out terrain such as woods or orchards. The following series of illustrations provide one method assaulting this terrain quickly and decisively. The attack is best carried out when enough pips are available to complete steps A-D before your opponent reacts by springing his ambush.

 The following example assumes the enemy is still in ambush (unseen) and therefore not visible beyond 1" (25mm) which allows March moves to be employed right up until the final attack (Step. E). Most opponents will not be spring ambushes prematurely if being advanced directly upon by enemy forces. Drawing your troops into DGo and tying them down in costly skirmishes can often be your opponent's objective!

Diagrams drawn to 15mm scale, all dimensions in "mm" unless otherwise specified.

Step A - Unit approaches DGo. Staying outside 25mm will ensure you dont stumble prematurely onto enemy elements in ambush.

Step B - Commence flanking manoeuvre by breaking off part of the unit into column. Pips used = 3

Step C - Column prepares to form out. Pips used = 1

Step D - Column expands out using KMDT. Pips used = 1. This marks the end of the move for this unit. It can't proceed further without revealing ambushed enemy.
Step E - On the next movement bound, both lines of Ps move in together.

When deploying Ps for this type of operation, a few Ax loitering in the rear ranks are invaluable as backup in case your opposition set a powerful ambush.

On the other hand, the woods may also be empty?